Cube.pde

TANGIBLE INTERFACE

My role

Creative Code

Music Creation

Tangible Product

Timeline

February 2018

1 week project

Brief.

We were asked to work in groups of four to create something with the constraint of using the MakeyMakey kit and making an artistic project.


Research.

John Withney work

We did some research on the internet to find inspiration and we found John Whitney who is the pioneer of computer animation. We created an animation in Processing which looks like the original animation of John Whitney.

john whitney work

Original John Whitney work


Brainstorming

In the first phase we listed the ideas we had to find the best one. We tried creating some animations and started playing with the Makey Makey to see what we could do.

john whitney work

Creation.

Music & animations

We created different animations in Processing which looks like the original animation of John Whitney with some variations. We also made electronic music with GarageBand which is related to the animation. The music is controlled by PureData and changes when the animation changes.

coding with processing and puredata

The table

After, we thought about the beat maker’s pad and we really wanted to make a real product working with the animation so we made an interactive table which starts or stop animations and music. The table is working with a system of cubes, when you put a cube in the right place in the table. The animation starts and the music too. With our table you can do a live performance of music with animation.

table creation
table creation

The music score

For the presentation of our project, we made a music score to show the best performance.

music score

Music score to play with Cube.pde


Final outcome.

The show


Next

Our interactive object is actually exposed in the school and we are working on a new version which is working without a computer with a raspberry pi.

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